Objects are misc tiles that can be platforms or destructible objects. They may differ in different game modes.

1 – Bomb – When destroyed creates a fire. It can be jumped through.
2 – Box – When destroyed creates a fire, a coin, or a hearth (random). It can be jumped through.
3 – Bridge – The central part of the bridge. Place this tile and leave 2 tiles left and right empty for the bridge that spawns there. See the image below.
4 – Weak Block – They act like a tile, but when stepped on they shake and break. Avoid placing them next to tiles or entities.
5 – Mushroom – An object that boosts player’s jump.
6 – Platform – An platform that can be put on walls. It can be jumped through. It can be rotated.
7 – Bat – Bat can be placed under a tile. You can find a bat’s behavior in official chapters.
8 – Fire – This tile hurts the player if he collides with it. Looks different in preview
9 – Patrol Guy – Patrol guys can be placed on a tile. Their distance is fixed to 100 points (this may change). You can find a patrol guy’s behavior in official chapters.
10 – Slime – Slime can be placed on a tile. You can find a slime’s behavior in official chapters.
11 – Spikes – This tile hurts the player if he collides with it. They can be rotated.
Treasure – When destroyed creates a coin. It can be jumped through Removed in 5.0.0

